- Summary
- The Grand Warden is based on both the Wizard and the Healer , similar to how a Barbarian King and Archer Queen resemble a Barbarian and Archer respectively.
- He is automatically summoned once the Grand Warden Altar is constructed, which costs 6,000,000 Elixir and is available at Town Hall 11.
- The Grand Warden initiates a range of his passive Life Aura upon deployment, which grants units with additional health. Any unit to leave this range is stripped of the ability, unless they re-enter it.
- The level of this passive ability is increased once every level, unlike his active ability which is increased every 5 levels.
- The Grand Warden is the third hero in the game, being weak in physical strength but extremely powerful in support. His active ability, Eternal Tome renders all friendly troops within his aura invincible to damage for a short time.
- Eternal Tome is upgraded every five levels that the Warden increases. The ability’s duration increases by 0.5 seconds per level.
- During defensive mode, he will turn into a stone statue and act as any other defensive tower while using his Life Aura to provide a health boost to defending troops and buildings.
- The Grand Warden will attack the building being attacked by the highest number/troop space troop, and will continue to attack that building until it’s destroyed.
Category: Troops
Posts about clash of clans troops
Archer Queen
- Summary
- The Archer Queen is basically a stronger, more powerful version of the Archer.
- She is automatically summoned once the Archer Queen Altar is constructed, which costs 40,000 Dark Elixir.
- The Archer Queen is an immortal unit, so she only has to be summoned once. However, if she is injured or ‘falls’ in battle, she must regenerate her health by sleeping for a period of time before she can be used again. If you attack a village while its Archer Queen is still regenerating, the Altar will be empty.
- The amount of time she sleeps to regenerate is directly proportional to the health she has left at the end of the battle. So if she is not damaged then she is ready to fight immediately; however, if she falls in battle or even gets hit, then she must sleep for some time to regenerate.
- The more the Archer Queen is upgraded, the more time it will take to fully regenerate her health.
- You can temporarily quadruple the hero’s healing rate for 1 hour by spending 5 Gems.
- As in the January 29th 2014 update, the Archer Queen gained a new special ability: Royal Cloak. The Royal Cloak allows her to become “invisible” to enemy defenses for a short period of time, in addition to greatly increasing her damage, restoring some of her health and summoning up to 12 Archers to aid her in battle (although the Archers are summoned by Royal Cloak, they are otherwise unaffected by it unlike the Barbarian King, where barbarians are affected). The Archer Queen gains this ability at Level 5, and it becomes more powerful every five levels she gains.
- Unlike the Barbarian King, the Archer Queen can attack air units like Balloons, Dragons, or Minions, making her effective in guarding a village against players who utilize air raids.
Barbarian King
- Summary
- The Barbarian King is basically a larger, more powerful Barbarian. He is automatically summoned once the Barbarian King Altar is constructed, which costs 10,000 Dark Elixir.
- The Barbarian King is an immortal unit, so he only has to be summoned once. However, if he is injured or falls in battle, he must regenerate his health by sleeping for a period of time before he can be used again. If you attack a village while its Barbarian King is still regenerating, the Altar will be empty.
- The amount of time he sleeps to regenerate is directly proportional to the health he has lost by the end of the battle. If he is not damaged (or is fully healed before the battle ends), then he is ready to fight immediately; however, if he falls in battle or is wounded, then he must sleep for some time to regenerate.
- The more the Barbarian King is upgraded, the more time it will take to fully regenerate his health.
- The Barbarian King sleeps during the time it takes to upgrade along with the normal costs (a free Builder, Dark Elixir and time).
- You can temporarily quadruple the hero’s healing rate for 1 hour by spending 5 Gems.
- The Barbarian King now only defends his territory around his platform and will retreat if lured too far out.
- Starting at level 5, the Barbarian King obtains an ability called Iron Fist which can be used on the battlefield. It partially heals him, summons up to twenty additional Barbarians and grants the Barbarian King and any surrounding Barbarians increased damage and speed. This does not stack with the Rage Spell, and does not affect any other troops except the Barbarian King and nearby (friendly) Barbarians.
Bowler
- Summary
- The Bowler is a deadly troop that throws a large boulder that bounces once dealing splash damage on the initial bounce and dealing splash damage when it lands.
- The Bowler is the first ground troop that’s capable of attacking more than one target with splash damage in a straight line.
- Bowlers have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
Lava Hound
- Summary
- Lava Pups are spawned when a Lava Hound falls in battle. Although they vaguely resemble their parent troop in appearance, they are significantly stronger offensively and have only a tiny fraction of the Lava Hound’s health.
- When a Lava Hound dies, it splits into 8 Lava Pups at Level 1, 10 Lava Pups at Level 2, and 12 Lava Pups at Level 3.
- Lava Hound/Lava Pups have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
Witch
- Summary
- The Witch is a powerful troop that can summon dead warriors from past battles (Skeletons). She can be used as a support troop (similar to the way the Healer works) and when used correctly, can wipe a battlefield with ease.
- The Witch has short purple hair that goes down to her shoulders and has glowing hot pink eyes. She wears two golden shoulder pieces, a golden belt, two gold bracelets, and a raggedy skirt. She also wears a raggedy purple cape and holds a staff with a goat’s skull.
- Witch have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
Golem
- Summary
- The Golem is unlocked once the Dark Barracks is upgraded to level 4.
- The Golem is the most expensive Dark Elixir troop.
- Golems are extremely powerful tanking units that, upon death, split into two smaller Golemites that continue to do damage.
- Both Golems and Golemites do splash damage, similar to Balloons and Lava Hounds, when destroyed.
- Golems prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Golems do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden to be a defensive building.
Once all defenses are destroyed, Golems become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
Valkyrie
- Summary
- The Valkyrie is a fierce warrior with flaming crimson hair, dressed in a long leather loincloth with matching leather brassiere and knee-high boots. She wields a massive double-bladed axe, which is about half of her size.
- The Valkyrie has a total of 5 levels.
- She takes up 8 spaces in an Army Camp.
- Valkyries have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
Hog Rider
- Summary
- The Hog Rider is a rugged, dark-skinned man with a mohawk riding a large hog. He is bare-chested, wearing only a brown leather loincloth, a red belt and a pair of leather sandals. He has two large golden wristbands and a gold earring. His weapon of choice is a large warhammer.
- His mount is a large boar/hog, about half its rider’s height; the Hog Rider holds a brown leather bridle which is looped around the boar’s tusks.
- Because of his mount, the Hog Rider can jump over Walls, giving the user a great advantage over the enemy base.
- Although he has high damage per second and moderate hit points, he only takes 2 minutes to train.
- Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden to be a defensive building.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
Minion
- Summary
- The Minion is a fast, cheap and relatively weak, ranged flying unit. Its appearance is that of a gargoyle with large horns, stubby wings and large hands with sharp vicious claws that are covered in what seems to be Dark Elixir.
- It is made of Dark Elixir and is trained in the Dark Barracks.
- The Minion’s method of attack is spitting Dark Elixir.
- Because it is a flying troop, it cannot be attacked by Cannons, Mortars, or X-Bows in Ground Mode but is extremely vulnerable to Air Defenses and Air Bombs.
- Although out of all Dark Elixir Troops the Minion has the lowest health and does the least damage per second, it has the fastest training time and requires the least housing space. On a per housing space basis, the Minion has the highest DPS of all Dark Elixir Troops (and is fifth among all troops to the Wizard, Goblin, Balloon and Barbarian).
- Seeking Air Mines do not detect Minions, but regular Air Bombs do, and can kill large groups quickly.
- Minions have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.