Minions (3 Elixir Cost)
- The Minion trio can be thought of as flying Spear Goblins. They’re easily countered by basically any ranged troop, and your tower can make quick work of Minions by themselves. For this reason, you mostly see Minions being played on defense. Unless there are a lot of squishy swarm troops with the Minions, I recommend holding your Arrows or Fireball and letting your tower take care of the Minions. Zap is a spell worth considering as it should either kill the Minions in one hit or leave them with a sliver of HP left, while putting you at an elixir advantage.