Minion

  • Summary
    • The Minion is a fast, cheap and relatively weak, ranged flying unit. Its appearance is that of a gargoyle with large horns, stubby wings and large hands with sharp vicious claws that are covered in what seems to be Dark Elixir.
    • It is made of Dark Elixir and is trained in the Dark Barracks.
    • The Minion’s method of attack is spitting Dark Elixir.
    • Because it is a flying troop, it cannot be attacked by Cannons, Mortars, or X-Bows in Ground Mode but is extremely vulnerable to Air Defenses and Air Bombs.
    • Although out of all Dark Elixir Troops the Minion has the lowest health and does the least damage per second, it has the fastest training time and requires the least housing space. On a per housing space basis, the Minion has the highest DPS of all Dark Elixir Troops (and is fifth among all troops to the Wizard, Goblin, Balloon and Barbarian).
    • Seeking Air Mines do not detect Minions, but regular Air Bombs do, and can kill large groups quickly.
    • Minions have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.

P.E.K.K.A

  • Summary
    • P.E.K.K.A is the last troop to be unlocked in the standard Barracks. It has the strongest armor of any of the Elixir-based troops, and has the highest damage of any normal unit in the game. However, it is also the most expensive Elixir troop of all, and has the longest training time.
    • It has purple crystal spikes growing out of the side of its head, and carries a sword (multiple swords at higher levels).
    • P.E.K.K.A receives double damage from Hidden Teslas due to the conductivity of its armor; however, Lightning Spells do not do double damage to P.E.K.K.As.
    • P.E.K.K.As have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.

Dragon

  • Summary
    • The Dragon is a fearsome flying unit and is capable of attacking both ground and air units. Unlike the Balloon, the Dragon is both ranged and deals splash damage, like the Wizard.
    • A Dragon does short-range splash damage when he attacks. This can only be noticed when used against Clan Castle Troops and Walls.
    • The purple Dragon icon shown in the Barracks is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading, matching its image in the Barracks.
    • Dragons have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.

Healer

  • Summary
    • The Healer is a flying unit. She is the only troop with no attacking/offensive capability, but can heal any ground Troops, except when she is defending as a clan castle troop (in which case she heals damaged Clan Castle reinforcement troops and heroes).
    • When the Healer is deployed, a pulsating circular aura appears around her. If all units have full health, she will start healing the closest troops (although it will have no effect on the healed troops). Should a ground troop be damaged by a Defense, she will fly over and start healing.
    • Note that Healers will not heal flying units (other Healers, Dragons, Balloons, Minions, Lava Hounds or itself) unlike a Healing Spell which heals every kind of troop.
    • Note that Healers will heal Heroes at a reduced rate of only 50% of her normal healing rate; keep this in mind if you want to use Healers with your Heroes.
      • This is why the all healer and Archer Queen strategy known as a queen walk is less commonly used.
    • Healers cannot attack at all. They are completely unable to defend themselves, and will totally ignore any enemy buildings or troops attacking them. If they have no target to heal, they will simply remain stationary even if they are taking damage.
    • Unlike all other troops, healers are measured in (HPS): Heal per second, not in (DPS): Damage per second.

Wizard

  • Summary
    • The Wizard is a magical unit that wears a hooded cloak, a leather belt with golden buckle and matching boots.
    • The Wizard is very similar to the Archer in that he uses a ranged attack and can shoot over Walls. He shoots fireballs or energy blasts that do high damage, but requires support as he has relatively low hit points and can easily be killed by point defenses. Wizards are commonly used in large groups for fire support or as a force multiplier (similar to Archers), but they can also be effective in smaller numbers, especially at lower levels.
    • Wizards have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.

Balloon

  • Summary
    • Balloons are the sixth overall troop unlocked in the Barracks.
    • Balloons are “promoted” Wall Breakers that now attack from a hot air balloon. They drop bombs on the villages with a large area splash damage, but can be easily taken out by any anti-air defenses (such as the Air Defense).
    • Balloons are slow-moving aerial units that do devastating amounts of splash damage to ground targets.
    • They are the slowest-moving and slowest-attacking troops in the game.
    • Balloons drop to the ground then explode, dealing additional damage when destroyed.
    • Balloons prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Balloons do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden to be a defensive building.
      Once all defenses are destroyed, Balloons become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

Wall Breaker

  • Summary:
    • The Wall Breaker is the fifth overall troop unlocked in the Barracks.
    • The Wall Breaker’s appearance is that of a small skeleton that wears a brown aviator hat and has a small scar across its right eye socket. It carries a large bomb.
    • The Wall Breaker attacks by locating the nearest protected building and destroying its protective Wall by blowing itself up kamikaze style. It deals splash damage around its target and deals 40x damage to Walls.
    • Upon dealing damage, Wall Breakers will perish (regardless if they damage a Wall, building or enemy Troop).
    • Wall Breakers prioritize Walls above all other targets, and will completely ignore any building or enemy troop while even a single segment of Wall exists on the battlefield. If all Wall segments are destroyed, Wall Breakers become like any other troop with no preferred target and will attack the nearest building to them regardless of type (although they still blow themselves up in their single attack). If (once all Walls are destroyed) they happen to become aware of an enemy troop, hero or Skeleton Trap skeleton prior to completion of their attack, they will change targets to attack the enemy unit instead.

Giant

  • Summary
    • The Giant is the third troop unlocked in the Barracks.
    • The Giant’s first target is defenses, making them an ideal troop to deploy to get rid of defenses fast. However due to their low attack damage they are better used in large groups.
    • Giants prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Giants do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden to be a defensive building.
      Once all defenses are destroyed, Giants become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

Goblin

  • Summary
    • The Goblin is the fourth troop unlocked in the Barracks.
    • The Goblin is the fastest ground unit in the game.
    • The Goblin’s first target is Resource Buildings, making them the ideal troop to deploy if your primary concern from a raid is collecting resources.
    • The Goblin deals double damage to Resource Buildings, Town Halls and Clan Castles, Gold Mines, Elixir Collectors, Dark Elixir Drills and storage for each). This means that he deals more than twice as much damage as Barbarians and three times as much as Archers to these types of buildings. The trade-off is his relatively low health, which is higher than an Archer but lower than a Barbarian.
    • Because the nature of the character is to attack Resource Buildings first (ignoring all defenses) they can be vulnerable to attack and should not be deployed without another type of troop (such as the Giant or Barbarians) as a meat shield.
    • Goblins prioritize resource buildings above all other targets, and will bypass all other types of enemy buildings and troops while any resource buildings remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize resources, Goblins consider the Clan Castle or the Town Hall to be resource buildings regardless of whether or not they contain loot; Goblins will preferentially target them in addition to causing double damage to them.
      Once all resource buildings are destroyed, Goblins become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

Archer

  • Summary
    • The Archer is a female warrior with sharp eyes. She wears a short, light green dress, a hooded cape, a leather belt, and an attached small pouch. She has a quiver slung on her back, a gold short bow in her left hand, and a golden band on each of her upper arms.
    • She is a ranged unit, the first unit unlocked in the Barracks, and the second overall troop unlocked in the game.
    • Archers have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.