Witch: Damage increased by 5% (5 Elixir Cost)

  • The Witch has very low use rates at the top. She needs a bit more damage to become relevant again.
  •  The summoned skeletons do most of the Witch’s damage but she does do a relatively low amount of splash damage. You can Fireball her and leave her with a sliver of health for the tower to take out, or you can simply drop something a bit beefier (like a Knight) behind her and quickly take her out while sustaining minimal damage.