Archers: Quicker initial attack (like Spear Goblins)
(3 Elixir Cost)
- The Archers’ use rate falls off after the early game, while the Spear Goblins remain popular across all levels. We’re making their initial attack quicker, so they’ll feel more responsive and effective.
- Archers are moderately slow, do a decent amount of damage, and are quite beefy for a cheap ranged unit. They can be taken out with a single Fireball, which may be worth it if you can take out a few other troops or damage the tower at the same time, although you probably don’t want to waste your Fireball on Archers by themselves unless absolutely necessary. Splash damage from Wizards, Baby Dragons, and Bombers also destroy Archers with relative ease and should survive with some health left.