Mortars are the player’s heavy defenses. Whenever an enemy comes into range, it blasts out an explosive shell with a low frequency “ping”.
Mortars shoot long-range explosive shells every 5 seconds which deal devastating splash damage to every unit within a small radius of the impact point. Their splash damage, combined with their long range, make them deadly weapons against large groups of weaker enemies such as Barbarians, Archers, or Goblins.
A Mortar’s major disadvantages are its inability to attack troops within 4 tiles, its low rate of fire and low DPS which makes them less effective against high-health troops.
Due to the fact that the Mortar’s shell takes a while to reach its target (over a second at maximum range), fast troops like Goblins can easily dodge its attack if they are moving when the Mortar fires.