- The Jump Spell is the fourth spell unlocked in the Spell Factory.
- When the spell is used, it places a green ring on the ground.
- Depending on the location of structures, troops will attack nearest structure as if walls were not there. If the closest structure is to the side away from the Jump Spell, troops will attack that structure and avoid the Jump Spell. If the closest structure is behind the wall within the range of the Jump Spell, troops will make use of the Jump Spell and jump over the wall to the next structure.
- Jumps spells have no affect on Hog Riders.