Eagle Artillery

  • Summary
    • The Eagle Artillery is a very powerful Town Hall 11 exclusive defense that has a range that covers almost the entire map but has a dead zone, similar to but bigger than that of a Mortar.
    • During a defense, the Eagle Artillery remains dormant at the start, and activates only after at least 150 housing spaces worth of troops has been deployed (Each Hero is worth 25 spaces, each spell is worth 10 spaces and each dark spell worth 5 spaces), regardless of level. Note that activating the Archer Queen’s or Barbarian King’s ability will not add more troop space. It fires a volley of three successive shots at regular 10 second intervals, and is able to deal devastating damage to the unit it targeted with extremely small splash damage to units near its target.
    • The Eagle Artillery targets according to a “heat map” or “hitpoint map”. In other words, it targets the area with the largest density of hit points.
      • Unlike other defenses which keeps targeting the same troops until they die, the Eagle Artillery recalculates its targets each volley.